MessagingCentre - Unity
A downloadable asset pack
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MessagingCentre
A small, fast communication layer allowing message-based communication between publisher and subscriber object without any references needed.
Subscribing
// Subscribe to a message using an existing method MessagingCentre.Subscribe<TPublisher>(this, "messageToSubTo", callbackDelegate); // Subscribe to a message using an anonymous delegate MessagingCentre.Subscribe<TPublisher>(this, "messageToSubTo", (sender) => { // messageToSubTo has been published }); // Subscribe to a message that contains data MessagingCentre.Subscribe<TPublisher, TArgs>(subscriberObject, "messageToSubTo", (sender, args) => { // messageToSubTo has been published with args });
Publishing
// Publish a simple message MessagingCentre.Publish<TPublisher>(this, message); // Publish a message with payload data MessagingCentre.Publish<TPublisher, int>(this, message, 12); MessagingCentre.Publish<TPublisher, string>(this, message, "Data to go with message"); MessagingCentre.Publish<TPublisher, MessageData>(this, message, new MessageData{ Id = 12, Date = DateTime.Now });
Unsubscribing
// Unsubscribe from messsages with and without data MessagingCentre.Unsubscribe<TPublisher>(this, "messageToUnsubFrom"); MessagingCentre.Unsubscribe<TPublisher, string>(this, "messageToUnsubFrom")
Download
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Click download now to get access to the following files:
MessagingCentre.zip 2.8 kB
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